A WORLD MADE OF PAPER: THE ART OF FLAT KINGDOM

  1.07.2016   admin   Sin categorizar   No comments

HOW WE FOUND OUR OWN VISUAL STYLE FOR FLAT KINGDOM AND A FEW TIPS FOR YOUNG ASPIRING ARTISTS. BY JOSÉ LUIS ACOSTA (LEAD ARTIST AT FAT PANDA GAMES)., 26 MAY

A WORLD MADE OF PAPER: THE ART OF FLAT KINGDOM

  1.07.2016   admin   Flat Kingdom   No comments

HOW WE FOUND OUR OWN VISUAL STYLE FOR FLAT KINGDOM AND A FEW TIPS FOR YOUNG ASPIRING ARTISTS. BY JOSÉ LUIS ACOSTA (LEAD ARTIST AT FAT PANDA GAMES)., 26 MAY

10 BASIC PRINCIPLES TO SABOTAGE YOUR INDIE GAME (FOR DUMMIES)

  29.06.2016   admin   Sin categorizar   No comments

10 BASICAL TIPS FOR MAKING SURE YOUR GAME NEVER SEES THE LIGHT OF DAY, ESPECIALLY IF IT’S YOUR FIRST GAME. BY GERARDO GARCÍA. CEO AT FAT PANDA GAMES., 13 APR

10 BASIC PRINCIPLES TO SABOTAGE YOUR INDIE GAME (FOR DUMMIES)

  29.06.2016   admin   Flat Kingdom   No comments

10 BASICAL TIPS FOR MAKING SURE YOUR GAME NEVER SEES THE LIGHT OF DAY, ESPECIALLY IF IT’S YOUR FIRST GAME. BY GERARDO GARCÍA. CEO AT FAT PANDA GAMES., 13 APR

5 LESSONS I LEARNED WHILE DEVELOPING OUR FIRST GAME: FLAT KINGDOM.

  29.06.2016   admin   Sin categorizar   No comments

TECHNICAL ADVICES FROM OUR LEAD DEVELOPER (FORMERLY AN APP/WEB DEV). BY GUSTAVO MONFORTE, LEAD DEVELOPER, 4 APR 2016 I’m Gustavo Monforte, and two years ago I had almost no idea

5 LESSONS I LEARNED WHILE DEVELOPING OUR FIRST GAME: FLAT KINGDOM.

  29.06.2016   admin   Flat Kingdom   No comments

TECHNICAL ADVICES FROM OUR LEAD DEVELOPER (FORMERLY AN APP/WEB DEV). BY GUSTAVO MONFORTE, LEAD DEVELOPER, 4 APR 2016 I’m Gustavo Monforte, and two years ago I had almost no idea

THE CONCEPTION AND INFLUENCES OF FLAT KINGDOM. 27 MONTHS LATER.

  29.06.2016   admin   Sin categorizar   No comments

HOW WE CAME UP WITH THE IDEA FOR OUR FIRST GAME, FLAT KINGDOM. BY FAT PANDA DIRECTOR AND PARTNER AT QUALIUM GAMES., 31 MAR 2016 Hey there! first of all

THE CONCEPTION AND INFLUENCES OF FLAT KINGDOM. 27 MONTHS LATER.

  29.06.2016   admin   Flat Kingdom   No comments

HOW WE CAME UP WITH THE IDEA FOR OUR FIRST GAME, FLAT KINGDOM. BY FAT PANDA DIRECTOR AND PARTNER AT QUALIUM GAMES., 31 MAR 2016 Hey there! first of all

ATTENDING GAME DEVELOPERS CONFERENCE FOR THE FIRST TIME.

  21.06.2016   admin   Sin categorizar   No comments

CONCLUSIONS AFTER MY VISIT TO THE LARGEST GAME DEVELOPERS CONVENTION IN THE WORLD. BY GERARDO GARCÍA. CEO AT FAT PANDA GAMES., 28 MAR 2016 The Game Developers Conference (GDC) in

ATTENDING GAME DEVELOPERS CONFERENCE FOR THE FIRST TIME.

  21.06.2016   admin   Flat Kingdom   No comments

CONCLUSIONS AFTER MY VISIT TO THE LARGEST GAME DEVELOPERS CONVENTION IN THE WORLD. BY GERARDO GARCÍA. CEO AT FAT PANDA GAMES., 28 MAR 2016 The Game Developers Conference (GDC) in