Making a Procedural 2D World in Unity Part II: Structural Generation

Hi, it’s a me! Again! This is the second part of a little piece I wrote a few weeks ago in which I talk about the procedural elements and the

Making a Procedural 2D World in Unity Part I

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With Shotguns. Today I’m