Making a Procedural 2D World in Unity Part II: Structural Generation

Hi, it’s a me! Again! This is the second part of a little piece I wrote a few weeks ago in which I talk about the procedural elements and the

Finally! A project managing tool for Game Development!

Hi guys, today I’d like to share a great project managing tool for Game Developers! As you know, making a game is not as easy as one may initially think, it